Why and how should you focus on good storytelling

Every once in a while I read an article or listen to a lecture that really sweeps me off my feet. I try to determine the unique element that keeps me so focused on the information I’m getting, and I think one of the most important ingredients of this success recipe is good storytelling. So, what does the word “storytelling” mean? Why is it so important? How can we use it? I took these questions for a little online reading aside my coffee and I’d like to share with you my insights.

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I volunteered at the Israeli annual UX conference and these are my insights

Every year, an amazing company, called UniqUI, organizes a huge conference and brings some of the best UX designers from Israel and the whole world, to give amazing talks about UX. This year, with an awesome group of 5 volunteers, I helped them make this conference run smoothly. My part was pretty small and simple, but added to the UX talks, I came back home with plenty of new knowledge and insights.

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The root of UX is education

The benefit of working as a UX designer in a big enterprise is the number of opportunities you have affecting it

As I have mentioned before, I work in a big programming enterprise, working on many projects. My job, as a UX designer, is pretty much being the freelancer inside the organization. I meet the product managers, talk about their projects, understand their needs, go as deep as I need to go, and then offer them a variety of UX solutions. But, the role I probably like the most, is educating for better UX.

The thing is, you can’t be a single UX designer handling so many projects. It will be as exhausting as building the full-sized Eiffel tower with LEGO blocks. I mean, I’m a huge fan of LEGO, but I have some other things to do.

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My most secret work — Revealed

I’ve worked on a classified project as a UX designer , but here’s a piece of what I managed to expose.

During my not-very-long career, I’ve worked on a big project, involving a lot of different components and modules. The UX process was done right and was really insightful, I learned a lot from it, pushed myself to my personal professional limits and achieved some impressive results. The only thing is, this was a very classified project, and it has its constraints, and one of them is the the fact I can’t really tell anything about it. So, I’ll explain the process of my work on a classified project, under the censorship restrictions.

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Insights from building my portfolio from start to end

 It’s 2:00 AM and I’m done building my portfolio. Wait. Let me just fix this minor little tiny issue here. Oh crap. It’s 2:30 and I’m done building my portfolio. I’ve had two very busy days of the last minute edits and now I’m finished. I accepted and accomplished HackingUI and .design’s one month portfolio challenge, while in the beginning of it I wasn’t even sure I have something to show in my portfolio. I know I have a lot of things to fix and a lot of things to improve in, but I’m happy — I wrote thousand lines of code in HTML, CSS and ReactJS, and I designed my own site and didn’t let myself down. My last posts were mostly about insights from the process of creating the portfolio. Now I can sum it up with some insights from the whole experience, from the perspective of the one who’ve accomplished the task.

Why designers should code

Lately I’ve been working on my portfolio. I haven’t programmed for a long time and I decided to code my portfolio from scratch, with no help of any automated site builders. I wanted to prove to myself I still got it, and also show I can code, as a crucial part of the portfolio. This got me wondering whether a designer should know how to code or not. Many designers have shared their thoughts about this topic and I wanted to share some of mine.

TL;DR: They should.

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What film photography taught me

I've started photographing with film and it taught me a lot about life

As I mentioned in the weekly newsletter (sign up!), lately I’ve been trying photographing with an old Nikon 35mm camera. I wanted to learn about the whole photography and development process and make the best out of it. So, after I shot about five films, ruined a whole film by not inserting it right, had high hopes and some disappointments, I learned some things about life.

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